Cons: Lacking in humor; small stock of equipment to buy; characters not too interesting. It will enhance any encyclopedic page you visit with the magic of the WIKI 2 technology. [3] For its release in Europe, the game was published by 505 Games. Stella Deus: The Gate of Eternity is a game for PlayStation 2 published in North America by Atlus USA and in Europe by 505 Games. Congratulations on this excellent venture… what a great idea! Character positioning within the environment can be used to their advantage, such as an archer gaining higher accuracy when at a high point in the level. The main gameplay gimmick was "Zone Effects" and their various uses. Their primary resistance comes from Lord Dignus and his lieutenants (including Viser), but allies also arrive in the form of Avis, the last heir of a kingdom Dignus destroyed, and Lumena's lover; he leads the official resistance against Dignus, along with Linea's Anima clan, and eventually brings Lumena's Meridies faction into the fold. Each time a character performs an action, they gain experience points and additional Skill Points (SP) that can be used to purchase supplies or raise individual character stats. . Describing himself as initially "at a loss", much of his memory of the experience is dominated by finding his chosen style rather than specific character designs. The game's story revolved around religions conflict, focusing on the Aeque faith, Dignus' attempts to undermine it, and the main cast's position between the two factions. Would you like Wikipedia to always look as professional and up-to-date? Stella Deus: The Gate of Eternity offers more than 50 hours of tactical gameplay, including side quests. [2] The cutscenes used cel-shaded animation, and were created by Japanese studio Kamikaze Douga. You could also do it yourself at any point in time. [4] Players navigate the field across a grid-based map, which can include obstacles such as bodies of water and high structures. This page was last edited on 31 October 2016, at 17:27. When a characters action points get to 100, they are the next in line to act. [14] The game's vocals and its ending theme "Holy Spirit" were performed by Reiko Ariga, credited under her stage name "Arigarei". Some programming work was outsourced to company Designer 7. [3][4] Characters' actions are governed by their stored Action Points (AP): a character's turn begins when their AP meter is at 100. We have created a browser extension. Not only did the developers need to provide places of interest to players, but Soejima needed to create realistic clothes for characters. The character designs and art direction were handled by Shigenori Soejima, who came onto the game after previously doing supporting work on the Persona series. While creating the atmosphere, the developers tried to stay away from standard fantasy tropes. That's it. Along with swordsmen and archers, there are alchemists (mages), priests (healers), and units who fight using most things from axes to fists. [1], Most battles are triggered based on story events, and are completed when the stated object has been accomplished by the player, be it defeating all enemies, defeating a boss, or performing a specific task. This gives you enormous flexibility and depth in character disposition: Spero can burn off all his AP moving, or attack three times, or go a short distance and then attack a couple times, or even go a short distance, hit once and then retreat again. Get it while it's hot, but be sure to wait your turn. Its North American release was announced in December 2004. The amount of damage done depends on how many characters took part in the action. Unfortunately, the result is almost Nintendo Easy... but hey, Tropes Are Not Bad, and the game has been lauded as a good "gateway episode" into Strategy RPGs for that very reason. Spero must make his way through this muddy political situation and see if he can save Solum. Higher amounts of XP are awarded for executing special abilities. A warlord, Dignus, has taken to ravaging the countryside with his armies, imposing the law of the jungle: he who will not fight for his life does not to deserve to live. [11][12][13], The sound design was one of the areas where Yamamoto was initially unsatisfied, making multiple changes with his staff during the development run-up to the game's Beta version. [5] The development was handled by Atlus and external studio Pinegrow, which included staff from earlier Japanese tactical RPG Hoshigami. However, the Nox faction of the Aeque becomes a major thorn in Spero's side, as its leader, Nebula, is dedicated to bringing about Solum's destruction by summoning God himself: Dies Irae, the God of Destruction. [2][9] The English voice recording was done by Elastic Media Corporation. The amount of AP used with each action depends on the weight of the armor the character is wearing.[3][4]. Spero must make his way through this muddy political situation and see if he can save Solum. This takes more tangible form in the person of Linea, a "Shaman" who can commune with Spirits and claims that, if they can hunt down the "Gate of Eternity" and open it, more Spirits will come in and set everything right. [2][4][5][6] The story Yamamoto's earlier work as a debugger for Atlus proved useful during the final stages of development. Team attacks also increase the rewards gained at the end of battles. Initial preparation for Stella Deus's development began in the second half of 2002, when the project was first proposed to the developer and publisher. The game is a Spiritual Successor to Hoshigami Ruining Blue Earth : They were developed by the same people, use many of the same gameplay conceits and share a similar Green Aesop plot. Categories: Whenever they perform an action, action points are used up … It is a Tactical RPG genre game with highly stylized artwork and animated cutscenes. Stella Deus: The Gate of Eternity received mostly positive reviews from critics. [6] The artwork for the game was produced by artist group Kusanagi, who had also worked on Xenogears and Final Fantasy IX. By Justin Leeper | May 3, 2005., Creative Commons Attribution Non-Commercial Share Alike. Each has their own skill sets, armament and abilities, and can be sent through a "Rank Up" process to raise stats, change class (along a linear progression) and unlock new abilities. Stella Deus (ステラデウス, Sutera Deusu), released in the west as Stella Deus: The Gate of Eternity, is a tactical role-playing game co-developed by Atlus and Pinegrow for the PlayStation 2.

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